
AS the third force between the titanic clash of the Xbox 360 and the PlayStation 3, the Wii’s ace in its sleeve is its unique control system. Hi-def visuals be damned, Nintendo is pinning the Wii’s fortunes on a library of innovative titles.
Although there’s also a GameCube version out,
Legend of Zelda: Twilight Princess is a Wii launch title as well as the torchbearer for the much-beloved series.
Legend of Zelda: Twilight Princess’ beginning is quite familiar to most RPG aficionados. In the sleepy village of Ordon, a good-natured elfin farmhand by the name of Link tries his best to cope with menial tasks assigned to him by the villagers. As the eldest boy in the village, the other children look up to Link as a big brother of sorts.
On a lighthearted note, you begin your adventure as Link. Zelda fans will be quick to notice that much has changed from Link’s last GameCube adventure.
The toon-shaded visuals that gave
WindWaker its defining look have been changed into a more "realistic" CG rendering style that doesn’t look out of place among Japanese RPGs. If
WindWaker was more impressionistic with its colorful brushwork graphics,
Twilight Princess bears an uncanny resemblance to the muted earth tones of
Shadow of the Colossus on the PS2. Link, in fact, does look very much like his guest appearance on the GameCube version of
Soul Calibur II.
Another game that comes to mind when you first lay our eyes on
Twilight Princess is
Fable. Most of the NPCs look like they’ve stepped straight out of popular sword and sorcery literature. This medieval charm carries over to the game’s thatched-roofed hamlets, brick and mortar tenements, ancient ruins and magnificent castles. Those new to playing Zelda may encounter this oddity despite the convincing fantasy atmosphere: the lack of voice-acted character dialogue. If
Elder Scrolls IV: Oblivion had kilometric spoken lines,
Twilight Princess relies heavily on onscreen dialogue both for exposition and character interaction. You’ll only "hear" the characters speak in short bursts when they’re laughing, yelling, sighing, etc. To make up for the lack of speech, the characters have expressive faces and well-animated body movements.
Complementing the visuals is the game’s music. Some of the music echoes the classic themes in the Zelda canon. The orchestral music enhances the epic feel of the game without being overblown. Although most of the music is performed by an orchestra, incidental music is done in computer-generated MIDI more often than not which sounds like a throwback to the N64 era.
Overall, the game’s production values are top-notch. The occasional blurry texture or jagged edges do surface, but since you’re playing this on essentially the same graphics engine as the GameCube, there are no surprises here. On a standard-def TV,
Twilight Princess manages to look its best, often employing graphical tricks such as shadows, light flares, and shimmering effects. They’re nothing as fancy as what you’d see on the PS3 or 360, but it’s enough to draw you into the world.
What is amazing though is when the Wii is connected to an HD-ready TV using a separately-purchased component cable, the graphics significantly improve with the jump from 480i to 480p resolution. For lack of a better word, everything looks extra crisp. Details such as an embossed shield emblem stand out. With support for 16:9 widescreen ratio aspect included,
Twilight Princess is a visual treat even in hi-def.
Next to the graphics, a lot of you are certainly curious about the game’s Wii-based control scheme.
Twilight Princess uses both the Wii-remote and the Nunchuck controller. The thumbstick on the Nunchuck controls Link’s movements. The Z-button is used for locking on enemies and the C-button changes the view to first person. Swinging the Wii-remote from side to side makes Link slash his sword.
The D-pad allows you to assign directional hotkeys for specific items such as health potions, fishing rods, steel boots, bombs, bow and arrow, etc. Aside from controlling your movements, the Nunchuck can also be used to initiate Link’s trademark spinning sword attack. All you need to do is flick it from side to side. Flicking the Nunchuk forward will activate Link’s shield attack which is useful for armored foes.
When using ranged and projectile weapons such as the slingshot, boomerang and bow and arrow, you aim the Wii-remote like a light gun at target. A targeting reticle appears onscreen and for weapons such as the boomerang, you can use the Z-button to lock on the targets. Pressing the B-trigger releases the projectile. Depending on the weapon or item used, the Wii-remote rumbles to give you feedback. When using the sword, you can hear the slashing sound on the Wii-remote’s built-in speaker. The arrow gives a "thwock" sound when released from the bow. In non-combat situations, the Wii-remote can be used as Link’s fishing rod. You lower the controller as if holding a real rod to make the fish bite. Once you’ve got something on the line, you raise it to reel the fish in. On paper, the game’s use of the Wii controllers are nothing short of innovative and amazing. In practice, it’s sheer magic and never gets old.
Zelda games have always been about exploration and self-discovery and
Twilight Princess is no exception. The game delivers its promise of a grand adventure in spades. Without giving away much of the story which is a spoiler in itself, you will be taken on a grand adventure that’s worthy of the Zelda name. There are vast fields and temples to explore, royalties to rescue, and fearsome bosses to battle. You can go either on foot, or thankfully, you can use a horse to take you from place to place. Your horse isn’t only useful for transportation, but it’s also very capable in combat. You can run over your foes or hack and slash at them while on your mount. Bows and the boomerang can also be used while on the horse.
While we’re on the subject of animals, a strange twist in the story will have Link transform in to a wolf creature on several occasions. As the story goes, a twilight realm is slowly encroaching upon the land, Link can only traverse these lands as a wolf. In you wolf form, all your weapons and items are unavailable to you. Instead you have different melee attacks which are similar to your sword attacks. As a wolf, you will encounter a strange creature from the twilight realm who acts as your self-appointed adviser. This creature rides on top of you and gives you various hints. You can hear it laughing on the controller’s speaker to nudge you in the right direction. Later on, when you’re back again to your human form, you can summon the creature any time if you are in need of clues.
There are several items to collect such as weapons, bugs, fish, etc. Some of the items can be obtained after finishing a quest and some can be bought from the various NPC merchants. To get to the final boss, you probably need to clock in a hefty 40 hours of game time. That’s excluding doing the side quests and the spending time on the addictive pastimes such as fishing and bug hunting. After playing
Legend of Zelda: Twilight Princess, you can’t help but feel that the game is a bonafide classic and justifiably the main reason for buying a Wii. It certainly ranks as one of the best games Nintendo has ever made.
Editor's Note: hackenslash contributor Ed Geronia Jr. is the associate editor of T3 and former editor in chief of GamesMaster Philippines. And, as you can tell, he’s one cool dude.
For Ed's "Yay! or Boo!" review of Twilight Princess, listen to hackenslash: the podcast, Episode 3.
Legend of Zelda: Twilight Princess
Genre: Action Adventure
Developer: Nintendo EAD
Publisher: Nintendo
ESRB Rating: Teen (T)