By Agence France-Presse
PARIS--A fantasy plague that accidentally ran amok in the Internet's most popular game world, populated by nine million flesh-and-blood players, may help scientists predict the impact of genuine epidemics, according to a study released Tuesday.
Virtual playgrounds such as World of Warcraft, launched in 2004, could soon become testing grounds for the all-too-real battle against bird flu, malaria or some as yet unknown killer virus, one of the authors, Nina Fefferman of Rutgers University in New Jersey, told Agence France-Presse.
Discussions are underway, she confirmed, with the game's California-based manufacturer, Blizzard, a unit of French media giant Vivendi, on how future updates might yield useful scientific data.
"As technology and biology become more heavily integrated in daily life, this small step towards the interaction of virtual viruses and humans could become highly significant," she said.
The unlikely path to a collaboration between hard science and hardcore gaming began in late 2005, when Blizzard programmers introduced a highly contagious disease -- dubbed "Corrupted Blood" -- into a newly created zone of the game's Byzantine environment.
World of Warcraft is a "multiplayer online role-playing game" in which players -- numbering in the tens, or hundreds of thousands -- use computer-controlled avatars to fight battles, form alliances, and dialogue simultaneously on the Internet.
At first the "patch," as new elements such as the disease are called, worked as expected: experienced players shrugged it off like a bad cold, and weaker ones were left with disabled avatars.
But then things spun out of control. As in reality, some of those carrying the virus slipped back into the virtual world's densely populated cities, rapidly infecting their defenseless inhabitants.
The disease also spread -- much like real influenza or the plague -- via domesticated animals abandoned by players for fear of infecting their avatars, leaving the sickened pets to roam freely.
Programmers tried to set up quarantines, but they were ignored. Finally, they resorted to an option not available in the real world: they shut down the servers and rebooted the system.
"This was the first time that a virtual virus has infected a virtual human being in a manner resembling an actual epidemiological event," said Fefferman, whose co-author, epidemiologist Eric Lofgren from Tufts University in Boston, was playing the game when the plague struck.
The authors had already discussed the possibility of using online gaming to study the spread of disease, and thus immediately recognized the opportunity.
To date, epidemiologists have relied heavily on mathematical simulations to forecast the spread of contagious diseases across large populations.
But crunching numbers has limitations, says Fefferman. "There is no way to model how people will behave" in a pubic crisis, she said.
"How many will run away from a quarantine? Will they become more or less cooperative if they are scared? We simply don't know."
Which is where the virtual netherworlds come into the picture. They can help scientists to "feed appropriate parameters into existing epidemiological models," she said.
Some skeptics have suggested that gamers are more willing to take risks online than in the flesh, and Fefferman acknowledges there is a difference.
But most players have invested a lot of time and energy into strengthening their avatars and forming alliances. For many, psychologists say, their virtual creations have become alter egos.
"We don't mean to suggest that people's reactions in this game would exactly mirror their reactions in real life," she said.
"But I think it is the closest thing we have to something that people really do become emotionally invested in protecting."
The researchers are working on a proposal for a new patch that would be a "compromise between what gamers would most enjoy and what would be most scientifically useful," she said.
Online gamers rehearse real-world epidemics
1 TrackBack
TrackBack URL: http://blogs.inquirer.net/cgi/mt/mt-tb.cgi/3407
piano dealer... [...] Good piano performance. Thanks heaps for this!... if anyone else has anything it would be much appreciated. Great website http://www.en.Grand-Pianos.org Enjoy!...----- -------- Read More
1 Comment
Leave a comment
Categories
- 2nd RAN Online Global Conference (6)
- Advergaming (2)
- Amped (1)
- Animation (1)
- Anime Culture (21)
- Announcements (9)
- Anti-piracy (1)
- Apple (1)
- Arcade (9)
- Asian Media (1)
- Call of Duty (3)
- Cartoon Corner (11)
- Casual Games (9)
- Comics (5)
- Competition (1)
- Competitions (1)
- Computex 2007 (2)
- Console modification (1)
- Convention (1)
- Cool Stuff (31)
- Crazy Kart (1)
- Cult of Genre (29)
- Desktop (17)
- Dom1Nation (3)
- E3 (2)
- EA (1)
- Entertainment (general) (32)
- FPS (1)
- Flashback (3)
- GDAP (4)
- Game Development (2)
- Games (176)
- Games Convention Asia 2009 (1)
- Gaming Convention Asia (1)
- Gaming Gurus (1)
- Gaming Scene (199)
- GetAmped (2)
- IPVG (3)
- Level Up (1)
- Level Up! Live 2007 (4)
- Luna Online (1)
- MMORPG (1)
- MU Online (1)
- Microsoft (3)
- Mobile (12)
- Mobius Games (1)
- Mobiusgames (9)
- Movies (7)
- Music & Games (1)
- Nintendo Kingdom (14)
- Online (182)
- Operation 7 (1)
- Outsourcing (2)
- Pinoy Indie Games Competition (10)
- PlayStation Central (28)
- Previews (13)
- Ragnarok Philippines Championships (1)
- Ragnarok World Championship 2007 (4)
- Ragnarok World Championships (1)
- Republic of Comics (37)
- Research (5)
- Reviews (37)
- Run Up Interactive (1)
- Runes of Magic (1)
- SEA Granado Espada Raid Party (3)
- Spore (2)
- Tantra (4)
- Tekken (1)
- Themes (1)
- Touch sensitivity gaming (1)
- Uncategorized (10)
- Up Close (3)
- Wii (8)
- Windows 7 (1)
- World Cyber Games (5)
- X-Play (1)
- Xbox Universe (33)
- Z-Zone (1)
- ZX Online (1)
- cosplay (1)
- e-Games (1)
- hackenslash TV (20)
- hackenslash: the podcast (11)
- iPhone (2)
- touch sensitivity (1)
- video (1)
Monthly Archives
- January 2011 (2)
- December 2010 (6)
- November 2010 (14)
- October 2010 (5)
- November 2009 (1)
- October 2009 (2)
- September 2009 (6)
- August 2009 (2)
- July 2009 (1)
- June 2009 (2)
- May 2009 (3)
- April 2009 (4)
- March 2009 (6)
- February 2009 (7)
- January 2009 (6)
- December 2008 (10)
- November 2008 (16)
- October 2008 (15)
- September 2008 (22)
- August 2008 (14)
- July 2008 (19)
- June 2008 (12)
- May 2008 (21)
- April 2008 (24)
- March 2008 (18)
- February 2008 (52)
- January 2008 (19)
- December 2007 (10)
- November 2007 (25)
- October 2007 (41)
- September 2007 (34)
- August 2007 (16)
- July 2007 (21)
- June 2007 (25)
- May 2007 (35)
- April 2007 (40)
- March 2007 (29)
- February 2007 (7)
- January 2007 (1)
Pages
OpenID accepted here
Learn more about OpenID
Search
About this Entry
This page contains a single entry by published on August 21, 2007 2:45 PM.
Game on with GAME! August issue was the previous entry in this blog.
Get scared in S.T.A.L.K.E.R.: Shadow of Chernobyl is the next entry in this blog.
Find recent content on the main index or look in the archives to find all content.

Very useful piece of information.
I'll be more aware of these possibilities when playing these online games, plus the fact that it would help research raise their prediction-percentage of how people will react during a real epidemic.
Let's see what happens ^^