By Alex Villafania, hackenslash Reporter
INQUIRER.net
FIRST-PERSON shooters are getting more intense, if only for the storyline and the “scare factor.” The last FPS that really scared the hell out of me was Doom 3D and that was only because of the eerie lighting and the odd background music. Prior to this were System Shock and Deus Ex, which had a similar scary feel to the game and had really good gameplay.
S.T.A.L.K.E.R.: Shadow of Chernobyl is one of the newer FPS games that can send players jumping off their seats not just because of the nail-biting scare tactics that the game employs, but also because of a lot of flashy shootouts with humans and humanoid-like creatures in dark places. What’s more, the game also features a surprisingly good number of plots and twists in an otherwise linear storyline to the point that this seems to be a mix between an FPS and role-playing game. Side quests are abundant and the number of endings is one that has not been seen in any such game in the genre.
S.T.A.L.K.E.R. is an acronym for Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers. Quite a long name for a title, but this largely describes people living within and outside the borders of the worst post-war nuclear disaster site, Chernobyl. As the story goes, you play the character of the mysterious, unnamed and ostensibly mute “Marked One.” You enter the fallout-riddled Zone after having an amnesia and you’re out to search for the man called “Strelok,” whose name is written in your surprisingly antagonistic PDA. So your mission is to enter the Zone, find this guy and know why you have to kill him.
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