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Revisiting Von Braun: A System Shock 2 retrospective review

09/20/07

Posted under Flashback

By Michael Martin Leaño,‭ ‬hackenslash Contributor
INQUIRER.net

Editor’s note: The Xbox 360 and PC game Bioshock is the spiritual successor to System Shock 2. Let’s wax nostalgic and take a look at this classic.

A LOT has happened to video games since‭ ‬the new millennium:‭ ‬photorealistic‭ ‬visuals,‭ ‬emergent gameplay,‭ ‬and more complex game worlds,‭ ‬among other things.‭ ‬But even before all these changes to‭ ‬the medium‭ ‬came to the fore,‭ ‬there was System Shock‭ ‬2.

SS2‭ ‬is a strange mix of first-person shooting,‭ ‬role-playing,‭ ‬and sci-fi horror.‭ ‬Think of it as‭ ‬”Event Horizon”‭ ‬meets‭ ‬Doom.‭ ‬The game‭ ‬was developed by the now-defunct Looking Glass Studios,‭ ‬and Irrational Games,‭ ‬the creators of Freedom Force.‭ ‬SS2‭ ‬is the sequel to System Shock,‭ ‬another hybrid that came out in‭ ‬1994.

This‭ ‬follow-up‭ ‬takes place‭ ‬42‭ ‬years after the events of System Shock.‭ ‬The‭ ‬Von Braun,‭ ‬a spaceship owned by Trioptimum Corp.,‭ ‬is SS2′‬s‭ ‬main setting.‭ ‬Like the ship in ‬”Event Horizon,”‭ ‬the‭ ‬Von Braun is‭ ‬using‭ ‬a‭ ‬new‭ ‬kind of‭ ‬travel technology‭ ‬that lets it travel faster than light.‭ ‬The‭ ‬Von Braun’s‭ ‬mission is‭ ‬to‭ ‬journey‭ ‬into‭ ‬the‭ ‬unexplored areas of space,‭ ‬and it’s being escorted by the‭ ‬Rickenbacker,‭ ‬a military‭ ‬craft.

Where do you fit in‭? ‬You’re an unnamed‭ ‬soldier who awakens when things get a little hairy aboard the‭ ‬Von Braun.‭ ‬You’re contacted by another survivor trapped in the upper deck,‭ ‬and you’re supposed to meet up and survive in the process.‭ ‬It’s not that simple though,‭ ‬because survival would prove to be‭ ‬SS2‭’‬s‭ ‬biggest challenge.

Like other games of this sort,‭ ‬you’ll be hard-pressed to‭ ‬find the necessary items to stay alive.‭ ‬Ammunition is scarce,‭ ‬and guns are even scarcer.‭ ‬If you do find‭ ‬ranged weapons,‭ ‬you’re always pressed for inventory space so you’re going to decide which‭ ‬item‭ ‬gets‭ ‬left behind.‭ ‬Dropping weapons become necessary when they’re broken‭ ‬unless you can‭ ‬fix them.‭ ‬Items for restoring precious health is also in short supply so each step taken must always be a cautious one.

The role-playing‭ ‬elements of SS2‭ ‬make each experience almost unique.‭ ‬You’ll have to choose between three military branches,‭ ‬and each changes your attributes and skills.‭ ‬Choosing to be a Marine makes you proficient in weapons‭ ‬and physically able,‭ ‬but not much else.‭ ‬If you want to be part of the Navy,‭ ‬you get crucial technical skills like hacking,‭ ‬but you’re no‭ ‬expert‭ ‬with‭ ‬standard‭ ‬guns.‭ ‬Signing up as one of the OSA‭ ‬gives you useful psionic powers,‭ ‬but you’re a weakling physically.‭ ‬The career choice would determine how you handle‭ ‬various‭ ‬situations.

SS2‭ ‬is‭ ‬frightening‭ ‬not only because of the limited supply of weapons and items,‭ ‬but also because of the moody atmosphere‭ ‬and the grotesque‭ ‬creatures‭ ‬that you’ll face.‭ ‬There are no generic scares here — imagine a formerly human foe that will scream at you,‭ ‬ask you to kill him,‭ ‬and bitterly apologize while you drive a wrench into‭ ‬his gut.

This excellence in‭ ‬psychological scares‭ ‬can be attributed‭ ‬to the brilliant sound‭ ‬design of SS2.‭ ‬The ship’s steady hum,‭ ‬the‭ ‬echoes of your steps,‭ ‬the random anguished shrieks,‭ ‬and the clang of metal provide an atmosphere that’s ripe for scares.‭ ‬There’s some dynamic music in between that shows up from time to time,‭ ‬but it’s never distracting from the immersion that one gets while playing.‭ ‬The only sore point that dampens the aural feast is the‭ ‬wooden‭ ‬voice work in‭ ‬a few‭ ‬audio logs.‭ ‬However,‭ ‬the‭ ‬poorly-delivered‭ ‬lines won’t‭ ‬diminish‭ ‬the fear evoked by SS2‭’‬s audio.‭ ‬Never has a game made monkey sounds so chilling.

After almost eight years of release,‭ ‬you’ll notice that SS2‭ ‬hasn’t aged well in the graphics department.‭ ‬The enhanced Dark Engine shows its true age when you play SS2‭ ‬today.‭ ‬The most noticeable proof would be the humanoid models that‭ ‬look bad‭ ‬even by‭ ‬1999‭ ‬standards.‭ ‬Playing the game in current machines is mostly a cinch because the game performs very well even if‭ ‬you crank the resolution all the way to‭ ‬1024×768.

If you purchased SS2‭ ‬today and you’re using Windows XP,‭ ‬you may‭ ‬encounter‭ ‬some technical issues‭ ‬while‭ ‬running‭ ‬it.‭ ‬You’ll have to download‭ ‬a‭ ‬patch for an updated version of SS2‭’‬s executable and fiddle with a configuration file somewhere in the installation directory.‭ ‬The good news is fans have made updated textures for SS2‭ ‬to‭ ‬”modernize” ‬the game.‭ ‬When applied,‭ ‬the visuals do look better.‭ ‬Caveat:‭ ‬our copy was not tested for Vista.

SS2‭ ‬remains relevant because‭ ‬despite‭ ‬its aging‭ ‬visuals,‭ ‬it’s still one hell of a game.‭ ‬SS2‭ ‬is a piece of Looking Glass‭’ legacy,‭ ‬and‭ ‬a‭ ‬part of Irrational Games‭’ ‬impressive credentials.‭ ‬When you’ve finished the game,‭ ‬it continues to disturb like‭ ‬a timeless horror film for the ages.‭ ‬SS2‭ ‬deserves a place‭ ‬on your shelf‭.

System Shock‭ ‬2
Genre:‭ ‬FPS/RPG
Developers:‭ ‬Looking Glass Studios,‭ ‬Irrational Games
Publishers:‭ ‬Electronic Arts
ESRB Rating:‭ ‬M‭ (‬Mature‭)

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4 Responses to “Revisiting Von Braun: A System Shock 2 retrospective review”

  1. 4
    Before Bioshock’s superiority was System Shock 2’s piss-inducing frights Says:

    [...] Shock 2. Granted that SS2 is the sequel to the ancient System Shock, but I’m here to promote my retro review on the [...]

  2. 3
    Mark Says:

    I agree with your review 100%. It’s quite a coincidence as I’ve just recently finished playing SS2 on my box. What’s compelling for me is that the story is intrinsically a war between two forces of evil–the alien hive-minded Many and the delusional AI-mastermind Shodan. The player becomes a pawn in their game for supremacy, an unheard-of premise in a genre where the hero is usually a rebel fighting for his own cause.
    On a technical note, I was able to run SS2 on Windows Vista. However, I’ve found that the video cutscenes don’t play , and you have to set the app’s affinity to use only one CPU core immediately after launching, otherwise the game hangs.

  3. 2
    INQUIRER.net Blogs » Heritage churches, nursing, ‘Melody’ and Alicia Silverstone naked vegetarian ad Says:

    [...] hackenslash : Revisiting Von Braun: A System Shock 2 retrospective review [...]

  4. 1
    anomalous_underdog Says:

    system shock 1 was better.

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