By Alex Villafania, hackenslash Reporter
INQUIRER.net
FILIPINO game development firm Anino Games said it has put on hold the development of what could have been its first console game called Project Phoenix.
Anino announced in January this year the development of Project Phoenix and showed an alpha version of the game to hackenslash. The game was originally intended for the Microsoft Xbox 360 but could eventually be ported to the Sony PlayStation 3.
In an e-mail response to hackenslash, Anino senior producer Paraluman Cruz stressed that Project Phoenix was put on hold as they “pursue other platforms.”
“Our end goal is to make next-generation games, but to get there we realized we need to build up our portfolio on current-generation platforms (PC and recently the Nintendo DS); these platforms will give us the experience and credibility we need to make our dream [of a] next-gen game,” Cruz said.
Project Phoenix is a third-person action-adventure shooter with a female character. The setting is a sort of cyber-punk megacity under threat from underground hackers.


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December 4th, 2007 at 8:09 am
I would like to point out a mistake you have on your article. You mentioned two examples of current generation gaming platforms to be PC and the Nintendo DS as opposed to next-generation Xbox 360 and Playstation 3.
Nintendo DS may be less of a hardware marvel as the Playstation Portable but to say that PC is only current generation is very very misinformed. Playstation 3 has the Cell processor which is an assymetrical processor which right now is hitting a dead end with the current trend of symmetrical processing of Intel and AMD. The Xbox 360 only has an enhanced version of direct X 9 whereas the PC now has direct X 10.
You might be referring to low-end PC configurations when comparing a console to a desktop computer. Note that all console games are born on a PC. What a PC can do right now is way beyond a fixed configuration console. Everytime a manufacturer comes up with a new peripheral or hardware component, the PC is then thrust forward real time unlike a console that has to wait out its cycle of around five years before being replaced by a newer model.
Try running Crysis on high settings and you’ll see what I mean. I’m a Valve game design and artistry fan but I know that Crytek’s Crysis is the prime example of brute force gaming graphics technology. Even to the point of discriminating between the haves and have nots.