By Alexander Villafania
INQUIRER.net
MANILA, Philippines -- Amped Games, the gaming division of ABS-CBN Multimedia, has announced the Road to Amped Fest, a series of gaming events that will lead to the Amped Fest in November.
In an interview, Amped Events Supervisor Aimee Rabago said the regional events will lead to qualifying contests for Visayas and Mindanao players. Winners from the regional qualifying events will also be brought to Manila to compete in the finals, which will happen in November.
Half a million pesos in prizes are at stake for the series, which will feature all of Amped's published games, such as Tantra Online, GetAmped, N-Age, and WarRock.
The month-long event will start on September 27 in Bacolod then it moves on to Cebu on October 4. The event will then be held in Cagayan De Oro on October 11, in Davao on October 18, and Quezon City on October 25. The series will end on November 8 in Baguio City.
Rabago said that for WarRock, eight teams of five players will compete in the finals.
Three are from Metro Manila, one each from Northen Luzon, Visayas and Mindanao, and two from online contests.
For GetAmped, there will be seven team slots. Two of these have already been taking by the winners of recent GetAmped competitions. The rest will come from Northern Luzon, Visayas and Mindanao. Two more team slots will be open for online players.
There will be eight individual players for N-Age; four from Metro Manila, one each from Northern Luzon, Visayas, Mindanao, and online.
Tantra Online will have six teams of three; four from Metro Manila, one each from Northern Luzon, Visayas, Mindanao, and online.
Rabago said the top winning team from WarRock will get P50,000 while the GetAmped winning team will have P50,000.
For N-Age, the winning individual will get P20,000 while the winning team for Tantra will get P25,000.
By Alexander Villafania
INQUIRER.net
IF there were any great equalizers in new digital media, it would be video games and piracy, according to Massachusetts Institute of Technology Co-Director for Comparative Media Studies Henry Jenkins III.
In an interview with hackenslash at the recently held Games Convention Asia (GCA) in Singapore, Jenkins said video games have converged different entertainment platforms that allowed producers of these contents to exercise new ways to stretch the viability of their intellectual properties. Jenkins refers to this as "transmedia strategies."
Though video games started out as a stand alone entertainment platform, with stories and characters of their own, they eventually became a convergent platform. There are now tie-ups among movie studios, book and comics publishers, and music recording companies with video game developers to come up with convergent content.
Jenkins said that this trend will continue on as more people who are seeking specific content find out releases regarding their favorite material, be it books, music, movies, TV series, video games, and even toys.
Jenkins cited the success of the Star Wars franchise wherein George Lucas used different platforms to expand the Star Wars universe.
"Lucas had podracing in the movies but people wanted to know more about it so he came out with a video game. It's this kind of market curiosity and demand that drives producers to seek other platforms to expand their creation. Video games are just the most viable," he said.
On the other hand, Jenkins noted that other attempts might fall flat as producers are not familiar with how the dynamics of convergent transmedia strategies are done.
One particular story is the Matrix Trilogy approach, wherein the producers relied too much on using the video game version of the Matrix as background material leading to the next two movies. The strategy flubbed as most viewers of the next two movies were not familiar with some of the references in the movies that were supposed to be included in the video game, which served as a prequel.
Meanwhile, Jenkins also noted that piracy is a contentious issue but defends it as a necessity for consumers who have no access to many materials that would have been otherwise made available to them.
"We're in a world where global communication allows people to know about content the minute it's released and we want to get access to it. Overtime, it may build a market. There will be enough consumer interest to break through barriers to get that content," he said.
He sees piracy in two ways: that it is the only available way for developing markets to get access to materials and another is that it is a rebellious method for consumers against high prices of original material.
To balance this, Jenkins said that both producers and consumers would have to reach a "moral economy" where the system of belief is that transactions are fair. Producers must know where to take their materials and where it is demanded, then decide on how to make prices more affordable without losing to piracy.
Jenkins believed that users, if given the proper access point for content they want, will buy original instead of resorting to piracy.
Jenkins said that many production companies are looking at different strategies to bring their content to more people and ensuring that these markets do not shift to buying pirated material.
"The younger generation of executives understands the digital age more than their older counterparts. The question now is: how much influence do these younger guys have over the older guys so they could change their strategy? Once they solve that, the rest will be easier,” he said.
By Alexander Villafania
INQUIRER.net
MANILA, Philippines – Level Up! Philippines has launched Grand Chase, a side-scrolling, arcade-style, online fighting game that can be played by up to six players on three-versus-three mode, an executive said.
The action, similar to the popular Nintendo fighting game Super Smash Bros, is set to compete with other similar fighting games published by rivals, including Gunbound from Mobius, GetAmped from Amped Games and the locally developed game Bangu-Bang from VITAS.
In an interview, Level-Up! Marketing Manager for Casual Games Carlo Ople said the closed beta test of Grand Chase will start in October.
The open beta test will start in November, immediately followed by its commercial launch in November.
Ople also said the game will be free-to-play.
There are five character types in the Grand Chase game with each one having at least three jobs. Players can customize their characters' weapons, attire and other accessories based on the level-up achievements.
Grand Chase is largely set in a fantasy world called Bermesiah, where the five characters set out to find an evil queen named KazeAaze who caused a war between two kingdoms, Kanavan and Serdin.
The game is developed by Korean firm KOG.
By Alexander Villafania
INQUIRER.net
SINGAPORE -- Game developer Peter Molyneux, known as one of the pioneers in the "god game" genre of video games urged developers here to continue pushing the envelope of game development.
Having been credited for making god games like the seminal Populous, Molyneux shared his past experiences, his thoughts about today's development trends, and his company’s new project that he claimed will be a big surprise for gamers.
Molyneux has been in the business of creating “god games,” which lets players act as a divine or omniscient entity controlling the creation of an entire world that can affect units in a make-believe, virtual world.
Speaking during the Games Convention Asia 2008 here, the soft spoken Molyneux said he has seen a lot of changes in the way games are developed -- not just on the programming but also on the business aspect of developing games. He admitted that he missed the days when developers could talk freely about a game they are creating. Today, he said that development firms and publishers are legally bound not to mention anything about a current project.
Nevertheless, he understood the virtue of silence especially in this multi-billion dollar game development industry.
With over three decades of work as a game developer, Molyneux is among the who’s who in the gaming industry present in the Game Conventions Asia 2008.
Molyneux is known for creating the game Populous in the late 1980s. This set the trend for future god games, which incidentally were followed up by Molyneux's later works, such as the Black & White series and Fable series. These games were designed by Lionhead Studios, which he founded in 1997.
Several gaming journalists were able to catch up with the busy Molyneux who was more than willing to share some points about his experiences as a developer and also to point out the changes in the game development business.
"When games start costing millions of dollars to make and the experiments and inventions you're working on are the lifeblood of those games and they take so long to develop, it's not surprising that some sensible person turn around and say, ‘Peter for goodness sake, there's so much you can lose by saying these things.’ It's just this industry is growing up," he said.
On the question on the growing complexity of games, Molyneux said the difficulty of creating games remains high even now with availability of off-the-shelf development tools, which he dubbed middleware.
Making the game Fable 2 (to be launched in October for the Xbox 360), for instance, he said that his development team used a lot of middleware, which made it easier for them to make it more complex and immersive. He even considered middleware as a foundation tool for developers who can focus more on making a game more compelling.
"So I look back and it seems to me, it's always been equally hard to make a game. I used to have to write keyboard drivers, now you have to invent AI (artificial intelligence) systems on top of navigation system. It becomes complex but it stays the same. I've never met a single developer who turned to me and said, ‘it's easier now,’" he said.
Even while working as head of Lionhead Studios, Molyneux still missed being a programmer where he spent writing codes for 20 hours a day.
He missed the days when his only nourishment were sodas and boxes of pizzas strewn around his computer.
"I miss the ridiculously childish way of developing games by just having ideas, throwing them in, and seeing if they work. But the interesting thing is I probably enjoy making games now than back then,” he said.
Younger generation of developers is finding it more exciting to make games now, especially with all the tools available.
Molyneux said he sees a lot of passion and dedication among developers now but he advised that the most important thing to remember is there is not a single piece of game design that does not need to be changed.
He said game developers must challenge the norms and to keep reinventing.
"It's that invention of something new and different the people really want. Everyone wants something new and they haven't felt before. And that is where the world is going to. And that's the thing that young generation should come in and they should say, ‘No that's not the way. This is how we're going to do it,’" Molyneux said.
Molyneux disclosed that his team at Lionhead is currently working on a new project that is based on an experiment that his company has been doing for years.
Molyneux, however, wanted to keep this project a secret. He did not disclose the date or platform it has been set to play. He promised, however, that it will be "an amazing breakthrough."
By Alexander Villafania
INQUIRER.net
SINGAPORE -- The first day of the Games Convention Asia (GCA) 2008 has shown how big the size of the gaming market is for Asia. People trickled in to see the latest games from Electronic Arts (EA), Ubisoft, Crytek.
Apart from displays of game peripherals for console games and the PC, Asian gaming companies were also here to showcase games they have developed. Also, several companies were preparing to launch titles for the Asian markets during the event. Notable is EA, which showcased a new lineup of online games specifically targeting the Asian market.
In this year's convention, known game developers and publishers are being lined up to share their experiences. Among them are Lionhead Studios Founder Peter Molyneux (Populus, Black & White, Fable), Crytek President Cevat Yerli (FarCry, Crysis), Ubisoft Creative Director Michael de Plater (Tom Clancy's EndWar), Massachusetts Institute of Technology Co-Director Henry Jenkins III.
Even with more online games being featured, I noticed that console titles still take center stage this year as titles for Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3 are being showcased at the event.
One of the highlights in this year's event are talks given by game development and publishing experts on different topics addressing the industry, including human resource, animation design, storyboard writing, mobile gaming and even virtual economies.
GCA is expecting to accommodate over 100,000 game enthusiasts, developers and publishers from across Asia.
Wolfgang Marzin, chief executive officer of Liepziger Messe International, which is organizing the event, said Asia is a major market for gaming, be it console or the hugely popular online gaming sector.
He said Asia's gaming industry will continue to grow as more people see gaming as an equally suitable form of entertainment along with TV and movies.
"We want this region in the world to grow and make gaming an important industry," Marzin said.
By Alexander Villafania
INQUIRER.net
SINGAPORE – Gaming giant Electronic Arts (EA) made major announcements of new titles for Asia during the Games Convention Asia (GCA) 2008 in Singapore.
EA Asia announced the availability of Warhammer Online, FIFA Online and NBA Street Online. The first two will be launched within the three-day period of GCA. NBA Street Online was already launched in several markets, including the Philippines.
EA Asia President Jon Niermann said nearly half of the world online gaming market is from Asia, making it a viable market for EA.
"Digital content on online and mobile is where we're going to spend majority of our time because that's where people are playing in Asia," Niermann said.
However, the biggest announcement is the much-anticipated launch of the Asian version of Rock Band, a hugely popular multiplayer band simulation game that had been available only in Europe and North American markets.
Rock Band will be available for Asian versions of Sony PlayStation 3 and Microsoft Xbox 360 and will be sold primarily in Singapore.
Prices have also been set for an instrument pack consisting of one guitar, one drum set and one mic, or as individual items.
The instrument pack will cost S$269 (P8,850), while the drum and guitar will cost S$179 (P5,888) and $S149 (P4,900), respectively.
Incidentally, the Rock Band disc would be sold separate. The Xbox 360 version will cost S$60 (P1,970) and S$71 (P2,300) for the PS3 version.
Aside from the new launches, EA Asia also presented several other titles for the PC, console and mobile gaming market.
By Alexander Villafania
INQUIRER.net
Gamers unite!
The Games Convention Asia 2008 dubbed to be the "biggest" video game convention in Asia is about to begin.
On its second year, the event is considered to outshine last year’s convention, according to Organizer Leipziger Messe International Asia. The event has lined up renowned people from various video gaming companies and the technology field to speak during the three-day event.
Claude Langlais, technical director for Ubisoft will speak about the success of the Xbox 360 game Assassin's Creed. Likewise, Cevat Yerli, president of Crytek, which created Crysis and Far Cry series, will talk about the future of gaming graphics.
Other keynote speakers are Lionhead co-founder Peter Molyneux and Henry Jenkins III, Comparative Studies co-director at the Massachusetts Institute of Technology .
There will also be speakers from Codemasters, Nokia, PopCap games, CDV Entertainment, Games Lab, among others. Electronic Arts will also be presenting new games at the GCA, as will video game companies Nexon and Gambit.
The GCA will also highlight independent game development and will also have special events for students and gaming enthusiasts.
The event will be held at the Suntec Singapore International Convention and Exhibition Center from September 18 to 20 and is open to video game enthusiasts, publishers and developers.
By Alexander Villafania
INQUIRER.net
THE Philippines is hosting the upcoming RAN Online Global Tournament scheduled on October 4 at the SMX Convention Center, according to local game publisher IP e-Games who is organizing the event.
IP e-Games Vice President for Marketing Ed Pasion told hackenslash that the Philippines was chosen because of the size of the RAN community in Asia, as well as the support it is getting from RAN players in the Philippines.
IP e-Games said this will be the first time that the Philippines will host the RAN Online Global tournament after Thailand in 2007.
The global competition will have the best RAN players from the Philippines, Hong Kong, South Korea, Malaysia, Taiwan and Thailand playing in a local area network-based competition.
IP e-Games said that a Philippine team is currently preparing to compete. The local team is composed of Vincent Van Amado, Carlo Angelo Magcalas, Martin Joseph Buday and Kevin Medina.
IP e-Games said there are online activities planned for the global event, including other player and guild competitions, sponsored competitions by Japanese fast food company Yoshinoya, item search contests, and even challenge-the-champion contests.
Other activities include beauty and brains contest, a dance competition, and a video making contest.
"E-Games is proud to be this year's host and we want the Filipino gamers to experience a grand event specific to RAN Online," Pasion said.
By Alex Villafania
INQUIRER.net
MANILA, Philippines -- In the aftermath of the recent raid of the Anino Games office two weeks ago, the governing body of game developers is looking for the best course of action for its members to follow anti-software piracy laws.
Game Development Association of the Philippines (GDAP), in an e-mailed statement sent to INQUIRER.net, said it is now fully cooperating with the Business Software Alliance (BSA) in complying with anti-piracy laws.
It is also asking BSA for an open dialogue to ensure continued compliance of its members and prevent a repeat of the incident with Anino Games.
GDAP President Gabby Dizon said in an email that Anino is in the process of negotiating a settlement with software firm Autodesk.
Anino’s office was raided for allegedly using unlicensed software of Autodesk. The gaming software company’s computers, which contained supposed pirated software,were also seized.
Dizon said GDAP will have to wait until a settlement is reached between Anino and Autodesk before the group could decide to impose sanctions against Anino.
Nevertheless, Dizon assured that Anino remains a member of GDAP.
By Alexander Villafania
INQUIRER.net
SINGAPORE – Gaming "bullies" are becoming the biggest headache in thriving online gaming communities in Asia, a recent survey by the research group International Data Corporation (IDC) showed.
A recent IDC report noted that 64 percent respondents from different Asian countries are complaining about online gaming bullies targeting new or weaker players, while another 70 percent complained about rude players.
Meanwhile, the report also showed that more than 50 percent of respondents believed that meeting other players is an important aspect in playing online games. A gamer has an average of 26 online gaming friends while gamers below 25 years old usually have 28.
IDC Asia Pacific Emerging Technologies Research Principal Claus Mortensen said 664 online gamers were interviewed in August for the IDC survey. The respondents came from China, Korea, the Philippines, Singapore, Taiwan and Vietnam.
Mortensen said social aspect of games is what often attracts people to play online games. However, bullies can become a serious problem as more and more people go online to play games, the executive said in an e-mail interview.
He explained that the majority of online games are "adversarial" in nature and can be outlets for aggression. These are the typical hack-and-slash games, where players are required to kill non-player characters or players to gain higher levels.
Gaming bullies are also tied to the issue of forming gaming clans or guilds. Just like real-world clans, online guilds can be rude or suspicious of new players and subject these so-called "noobs" (game term for new players) to negative comments.
"When people are competing against each [other] online, they typically don't have the same social inhibitions or filters that they would have if they were seeing their opponents in person. And it's easier to be rude when you remain anonymous," Mortensen said.
By Alexander Villafania
INQUIRER.net
SINGAPORE – An upcoming Asian game development convention aims to focus on establishing a regional industry for game publishing and development, organizers said.
With over a dozen exhibitors from several Asian and Western countries attending the Game Convention Asia (GCA) in Singapore, organizer Leipziger Messe International (LMI) Asia Pte Ltd said the convention will also showcase Asian game development and publishing firms.
LIMI Managing Director Jorg Zeisseg said developing Asia's multi-cultural game development sector is the convention’s major theme this year.
Despite the relatively new interest in the video game business in this region, Zeisseg said the GCA will showcase not just gaming companies but also new premium products that have not yet been released.
Zeisseg also said this year would be a bigger event than the previous GCA in 2007.
"With the number of international companies we are presenting, as well as some confirmed world exclusive premieres, we are confident this year's GCA will eclipse last year's show in terms of knowledge exchange, and importance on a global level," he said.
GCA follows the success of the annual Games Convention in Leipzig, Germany. Asia's growing gaming industry -- from online game publishing to game development -- has been drawing interest from other companies in the US and Europe for distribution and development.
Countries expected to participate include Vietnam, Taiwan, Thailand, Philippines, Singapore, Japan, Indonesia, Netherlands, Germany, USA, Malaysia, and China.
GCA will be held from September 18 to 20 at Singapore's Suntec International Convention & Exhibition Centre.
Among the companies and organizations that will be present at the GCA include the International Game Developers Association (IGDA), Singapore Gamers' Association, (SGGA), Games Exchange Alliance (GXA), Popcap, Exent, Novaleaf, Razer, Nexon Corportation, Crytek and Massachusetts Institute of Technology.
By Alexander Villafania
INQUIRER.net
MANILA, Philippines -- Taiwanese computer manufacturer ASUSTEK (Asus) is set to introduce the World GameMaster Tournament (WGT) to the Philippines to boost the idea of gaming as a spectator sport.
The WGT is considered as the biggest computer gaming event in Taiwan, which started in 2006 and has spread to India, Malaysia, Thailand, Australia, United Kingdom, South Korea, and China.
It highlights mostly PC games including Call of Duty 2, F.E.A.R. (First Encounter Assault Recon) Counterstrike, Need for Speed and the WarCraft 3: Frozen Throne mod Defense of the Ancients (DoTA).
For the Philippines, only three games will be featured, namely DoTA, Need for Speed Prostreet, and Counterstrike, Asus said.
In an interview with hackenslash, Asus Philippines Marketing Specialist Angeline Coo said they will be officially introducing the competition during the first week of September and will start the games soon after.
There will be three regional preliminaries. The first one will be in Davao and Cebu on September 20 and 21, while the Manila preliminaries will start September 27 to 28. Finals will be held on October 24 to 25.
Coo said they are just finalizing the locations where the games will be held.
For Counterstrike, the mechanics will follow the same five-on-five team-based contest. There will be two sets with 9 rounds each. The teams will get a chance to compete as either terrorist or counter-terrorist. DoTA will be four-versus-four while Need for Speed will be one versus one.
Coo said that apart from promoting gaming as a spectator sport, the WGT in the Philippines will also promote Asus as a major PC computer manufacturer.
Attendance to gaming tournaments in the Philippines has been growing in the last few years, starting with the World Cyber Games sponsored by Samsung Philippines. Smaller gaming tournaments have also started particularly on the Counterstrike and DoTA, two of the most popular PC games in the country.