By Alex Villafania
INQUIRER.net
WHEN it comes to game complexity, developer Ubisoft almost always lands on top of the list. Nearly all its action-oriented games require a considerable learning curve just to get through the controls. This is common in its Splinter Cell and Ghost Recon: Advanced Warfighter series wherein every aspect of the Xbox 360 controller is used. Nonetheless, these controls become essential to the entire gameplay. The company’s latest game is Assassin’s Creed (designed by no other than my favorite game developer, Jade Raymond), which melds together a lot of gameplay elements from Splinter Cell, God of War, Elder Scrolls, and Prince of Persia.
Just as the gameplay is complex, so is the storyline; the plot is set somewhere near the future. Desmond Miles is a bartender but is a direct descendant of a long line of assassins from the days of the historic Crusades nearly 1,000 years ago. Miles is kidnapped and experimented upon by scientists of the Abstergo Industries, which has a machine called the Animus that pulls out memories of long-since dead people as long as their DNA structure remains intact with their descendants. Desmond holds the memories of Altair, one of the Assassins who knew the location of the “Piece of Eden,” which seems to be an artifact that can cause mass hypnosis. Abstergo scientists want this artifact. In between the plot, as they say, thickens and the player might get confused with the integrated story between Altair and Miles. The story, while linear, is so complex that players can start their adventures just about anywhere in the map and still be able to continue the story.
More than 90 percent of the action happens during Miles’ usage of the Animus. The player/Miles becomes the Assassin Altair upon entering into a dream-like state then the adventure begins. The world is set in the year 1191 during the Third Crusade that saw the war between the real-life King Richard the Lionheart and the Muslim warrior-king Saladin. While the two kings battle it out, the secret society of the Assassins are facing off against the Templar Knights. Altair, having failed to kill the Templar Knight Grand Master, is stripped of his weapons and skills by the Assassins’ leader Al Mualim. As such the player will have to complete tasks set upon Al Mualim to recover parts of his skills and weapons. Likewise, the missions will lead to the discovery of the “Piece of Eden” as well as a conspiracy set by Richard the Lionheart and Saladin. The plot can be likened to a video game version of a Tom Clancy novel and is surprisingly well implemented in a video game.
[Read the rest of this entry »]