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Racing games galore

09/19/09

Posted under Games Convention Asia 2009, Uncategorized

Forza 3 Motorsport for the Xbox 360 at the GCA \'09By Alexander Villafania
INQUIRER.net

SINGAPORE - Nobody gets tired of a good racing game especially if it gives the player total control over the entire car’s functionality. At the 2009 Games Convention Asia (GCA) in Singapore there was a deluge of racing sims that undoubtedly tried to outdo each other both in the gameplay and graphics.

Two of the racing sims were Turn10’s much-anticipated Forza 3 Motorsport for the Xbox 360, which is considered perhaps as the most realistic racing simulator for the console. Forza 3 is being put in the same plane as the upcoming Gran Turismo 5 for the PlayStation 3.

The Microsoft Xbox booth at the GCA was huge and featured no less than a dozen Xbox 360 consoles featuring the latest games. The most notable, of course, was the Forza 3 set up that included a racer seat, a wireless steering wheel and three LCD screens. The widescreen TVs are best used for the in-car view, which lets the player see the car’s dashboard and virtual steering wheel.

In an interview, Turn10 Content Director John Wendl said the new in-car view would give hard-core racing simulation fans the closest they could get to a real driver experience.

Aside from the new view, he said the company made Forza 3 even more realistic by adding new tire physics that will make the car go on a roll; the game also has 10 times the number of polygons to make the cars more realistic; players can also paint the cars; and there are new cars in the game such as the Audi R8 (the same one driven in the Iron Man movie).

Wendl also noted that the game will be compatible with the new Fanatec ultrarealistic racing wheel, which will compete with Logitech’s G25. The Fanatec controller will have 900 degree turning radius, a clutch, and an H-shift.

But Turn10 only showed the demo version of Forza at GCA, with only about a dozen cars and three tracks. Nevertheless, the experience of driving the R8 using a steering wheel was something new.
Need for Speed Shift
Not to be outdone, Electronic Arts doubled up its efforts by showcasing Need for Speed Shift (NFSS) and Need for Speed Nitro (NFSN), two games targeted at different audiences and different consoles. The NFSS is for the Xbox 360, PS3, and Windows while the NFSN is for the Wii.

EA overhauled the gameplay for NFSS and made it more realistic than the arcade racing style that the series is known for. A professional mode is available to make the game more realistic and as such, would require an ultra-realistic steering wheel such as the Logitech G25.

Of course, the arcade racing style is still there and would only require a controller, which would not make a player feel any better than if he had a steering wheel. Too bad they didn’t’ have that in GCA.

Still, the graphics for NFSS is equally impressive and the audio - provided there is an available surround-sound system - gives players the closest they could get to be inside a racing car.

One nifty addition to NFSS is the blurred vision whenever a driver hits a wall or bumped by another car. This makes the player feel like a nauseous driver after a bad crash.

NFSN, on the other hand, goes back to the series’ arcade roots. Because it is only available on the Nintendo Wii console and DS handheld NFSN can be enjoyable to younger people.

The graphics for this game is cartoony with real-life cars simulated to look like they came out of a drawing. Controlling the cars are nowhere close to the real thing. As it is, NFSN is more of a kiddie game than for the serious gamer.

The racing game genre is getting a little crowded these days especially with some of the major game developers getting into the fray. The upcoming Gran Turismo 5 will essentially fuel the competition among racing game developers.

The GCA is but one of the places where these companies will try to outpace - if not outrace - each other. Obviously, the racing simulation market will continue to grow and for sure, the realism will increase.

RP joins Asian gaming directory

09/18/09

Posted under GDAP, Games Convention Asia 2009

By Alexander Villafania
INQUIRER.net

SINGAPORE – The Philippines recently signed in as one of the first member-countries of the Games Exchange Alliance (GXA).

The country is represented by Game Development Association of the Philippines (GDAP) President Gabby Dizon.

The Philippines will be among the 10 countries that will be part of the GXA, which aims to build a network of gaming companies, publishers, and developers across Asia.

The other countries are Singapore, South Korea, Australia, New Zealand, Taiwan, Hong Kong, Thailand, Japan, and Vietnam.

GXA is an initiative of Singapore’s Infocomm Development Authority. It is also supported by about 36 alliances in the gaming industry.

GDAP is composed of at least 10 video game development firms in the Philippines.

The partnerships were announced by GXA President Aaron Tan during the opening of the Games Convention Asia in Singapore, which runs from September 17 to 2.

E-Games goes on launching spree

09/10/09

Posted under Operation 7, Runes of Magic, Uncategorized, e-Games

By Alexander Villafania
INQUIRER.NET

MAKATI, Philippines –Refreshed after months of hiatus Philippine online game publisher E-Games is going on a launch spree with the introduction of two games in a single week.

The first game is a major massively multiplayer online game (MMORPG) entitled Runes of Magic, which combines elements from several genres, including World of Warcraft, Warcraft III: Defense of the Ancients, and The SIMS.

It was launched last September 9, coinciding the date (090909) with a thematic apocalyptic approach.

Runes of Magic is developed by Taiwan-based Runewaker. E-Games Vice Products Vice President Heidi Anne Mendita-Garayblas said they are currently opening for alpha testing alpha testing and will have the open beta test in October, with the game to go commercial before the end of the year.

The second game would be launched on September 11 and would be entitled Operation 7, the company’s first shooter game.

OP7 is currently on open beta testing.

During the press conference of Runes of Magic E-Games President Gil Edeza said the new MMORPG would be targeted at new and existing players from their current MMORP line up as well as from competing titles.

He notes the game would have the gameplay elements for serious gamers while also being easy for first-time MMORPG players.

During a previous press conference Enrique Gonzalez, president of IPVG (parent firm of e-Games), they are looking to strengthen their content divisions, particularly on online games.

E-Games contributed P121 million in revenues to IPVG during the first half of 2009, second only to IPVG’s communications division, which contributed P557 million.

Overall, IPVG pegged P762 million in consolidated net revenues for this period.

Gonzalez also noted that while their communications business remains to be their biggest revenue contributor, online games would be the fastest growing segment of their business.

New gaming firm eyes bigger casual game market

09/03/09

Posted under Luna Online, Online, Run Up Interactive

By Alexander Villafania
INQUIRER.NET

MANILA, Philippines — New online game publisher Run Up Interactive Inc. is eyeing a bigger share in the casual gaming market, a sector that is seen to be the more appealing and lucrative compared to more serious games.

During the launch of its first game in the Philippines, Luna Online, Run Up Operations Manager Kit Chan said the casual gaming market remains to be one of the bigger growth areas in the Philippines, with most online gamers playing casual games.

Chan said they are confident enough company also plans to introduce about two more games in the coming months.

Luna Online is developed by Korean firm EYA Interactive. Despite its more children’s cartoon graphics, it plays out like a hack-and-slash type massively multiplayer online game.

The main focus, however, is more on community building. Players can form up into a “family” composed of a virtual father, mother, and three children. Families can also join up to form larger groups.

There is also a farming mini-game in Lune Online wherein families manage a virtual farm to get more powerful rewards or credits.

A dating system is also included in the game wherein players can be hooked up with each other based on region, age, likes and dislikes.

There are also three character classes, either humans or elves, with different physical attributes. The characters can also show emoticons, some of which can also make characters do certain actions like dancing.

Teams vie for a chance at Ragnarok Championships

08/18/09

Posted under Ragnarok Philippines Championships, Ragnarok World Championships

By Alexander Villafania

Ragnarok Philippine Championships 2007

MANILA, Philippines – After months of regional tournaments, eight teams from different parts of the country will be facing off to get a chance to represent the Philippines in the upcoming Ragnarok World Championships (RWC).

The teams that will face off on August 21 for the Ragnarok Philippines Championships (RPC) 2009 are Coerce, Finest, Devour, Reunited, Bitzbox, El Cuerpo and Influenza.

The national competitions included online server battles, regional tournaments and voting for a wildcard team from other Ragnarok players.

The winner in the RPC 2009 will compete in the RWC on November 1 to be held in Japan.

The Philippines first joined the RWC in 2007 though the local competitions, conducted by Ragnarok Online publisher Level Up!, has been running for five years.

Team Bozanian Beastfighters placed fourth in last year’s RWC, which was dominated by a team from Thailand.

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