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AFTER THE ENTRIES were submitted at the Pinoy Indie Games Competition, Intel Philippines marketing manager Jerome Matti walks around to the different teams and looks over the games. INQUIRER.net multimedia reporter Erika Tapalla also tries out some of the games herself.
Online Videos by Veoh.com First clip of Tapalla playing one of the games taken by Game Developers Association of the Philippines president Gabby Dizon and second video taken by Aaron Alvaran at the i-Hooked Internet cafe in Recto on February 3. For more videos, visit INQUIRER.net VDO.
AFTER A TIRING 48-hour game development marathon, some of the participants at the Pinoy Indie Games Competition share how they feel about the unique experience.
Online Videos by Veoh.com Organized by the Game Developers Association of the Philippines and Intel Philippines, the Pinoy Indie Games Competition was held from February 1 to 3. Video taken by INQUIRER.net multimedia reporter Erika Tapalla at the i-Hooked Internet cafe in Recto on February 3. For more videos, visit INQUIRER.net VDO.
INQUIRER.NET multimedia reporter Erika Tapalla interviews Game Developers Association of the Philippines president Gabby Dizon and Intel Philippines marketing manager Jerome Matti an hour before the deadline of the 48-hour marathon Pinoy Indie Games Competition held from February 1 to 3.
Online Videos by Veoh.com Video taken by INQUIRER.net gaming reporter Relly Carpio at the i-Hooked Internet cafe in Recto on February 3, 2008. For more videos, visit INQUIRER.net VDO.
By Relly Carpio INQUIRER.net IN 48 HOURS, they made the seemingly impossible, playable. The teams that participated in the recently concluded Pinoy Indie Games Competition came up with games that "amazed" the judges. Overcoming fatigue, sleep deprivation, disobedient randomization, convoluted code, mal-rasterized pixels and, in one case, the laws of physics, the participants submitted their final designs to the organizers. In his closing speech, Gabby Dizon, president of the Game Developers Association of the Philippines. said, "We are very happy. We are amazed with what we've seen. What we've seen in the quality of the work -- ang galing! Some people here are even college freshmen, or fresh out of college or hobbyists and we really like the games that we've seen. So hopefully we will have more of these events to give the community a chance to express themselves and their creativity." Jerome Matti, marketing manager of Intel Philippines, was also pleased saying. "This whole competition has been amazing,. This is the first time that we had this type of game development competition in the country, and I hope we can have another one sometime soon." Last Sunday, with 12 hours to go before the deadline, hackenslash sneaked in exactly at midnight to see if any team was slacking off. To our surprise, one team was rumored to have already given in their submission, and two teams were nowhere to be found. The other teams noticed our arrival and there was a sudden burst of activity when we announced that 3/4ths of the time had passed. By 5 a.m. (seven hours to go), some teams began rotating breaks to keep up the pace, while others went to sleep outright in the face of the deadline. Later with only two hours left, it was a cacophony of sounds from the games, being debugged by the teams, punctuated by loud arguments between team members on what to do about them. When Matti arrived at the scene, it was like a jolt of electricity went through the participants and what was already controlled chaos became even more frenetic. But in the end, the teams made the deadline -- and what a diverse collection of entries they were. Team Calmado of Asia Pacific College (APC) created Quadron, a platform shooter where a futuristic soldier is in a firefight with a cyborg snail. Team Intimidating Face, also from APC, created Robocat, where a gravity-defying robotic cat paces, jumps and runs collecting power-ups along a tunnel-view obstacle course. Team Pre-Productions of De La Salle University (DLSU) made UnstopAball, a player vs player (PVP) game using classic Pong-like elements mixed with manga/anime-like characters controlling the paddles. Team Guilty Pleasures from Ateneo de Manila University (ADMU) made Unstoppable, where a double sword-wielding hero battles it out with flaming hell-hounds protecting the precious Intel Core 2 Quad chip core. Team Crates, Kitchen Sinks and Duct Tapes of ADMU made Cores & Cords, a LocoRoco-like game where two circular blobs controlled by one person each try to traverse a Mario Bros.-like side-scrolling terrain. This game is arguably the one with the most advanced physics in the lot. Team Fuchikoma, composed of hobbyists, made Teddy's Happy FuN TiEm Wonderland, where a giant zombie-like monster teddy bear rampages through the city collecting power-ups while crazy hang gliding ninjas try and stop him. Resty Aldana Team of STI Southwoods made Anomalous Maze Dimension, a 3D maze where an anthropomorphic Intel Core 2 Quad being walks through question and answer gates in search of the four Intel seals hidden within the maze. Correct answers let you through while wrong answers teleport you to a random area. Take too long in answering the questions or miss collecting the heatsinks scattered in the maze and you melt from the heat of the digital motherboard maze. Team Adrastos of STI Angeles created Force of Intelletsu, a side-scrolling game where, as an armored ninja, you have to plow through enemies to reach the end. Team Op. 3 of ADMU made Space Soldier, a side-scrolling PVP space shooter, that binds very well with the use of a game pad. Team Taguro of APC made QuadQuest where you navigate a 3D motherboard maze to reach the Intel Core 2 Quad core. Team Trillema of APC made UP&UP, a 3D jumping game, much like Frogger 3D. Team 3D Taho, composed of Nonoy Dadivas and his son 17-year-old Roy, made the creepiest game, a survival horror game called Labyrinth, where you have to try and escape an ever changing maze of walls covered with bloody mouths while being chased by a Sadako-like ghost who has an eerie, hollow childlike laugh. It's like Pac-Man directed by Wes Craven and Hideo Nakata. Other teams whose games hackenslash was not able to test were Void made by Team Null from ADMU DLSU (Editor's note: Thanks to Andrew for the heads up; made the correction.), but based on the artwork seen during the creation phase it would have fantastic backgrounds; and Quad Bot Factory by Team Untitled Psychedelic Jam Production from APC. Fourteen out of the fifteen teams that registered were able to complete their entries. After the closing ceremony teams were invited to try out each other's games. Matti and Dizon went around previewing the entries and discussing the games with the participants. The winners of the competition will notified this Friday, February 8. The awarding ceremonies will be held on February 29.
IT was the first day of the 48-hour marathon Pinoy Indie Games Competition that's being held from February 1 to 3, and INQUIRER.net multimedia reporter Erika Tapalla was going around interviewing some of the participating teams. Meet some of the teams:
Online Videos by Veoh.com Video taken on February 1, 2008 at the i-Hooked Internet cafe in Recto. For more videos, visit INQUIRER.net VDO.
JEROME MATTI, marketing manager of Intel Philippines, tells me and INQUIRER.net multimedia reporter Erika Tapalla why Intel and the Game Developers Association of the Philippines launched the Pinoy Indie Games Competition.
Online Videos by Veoh.com Video taken by INQUIRER.net/hackenslash community evangelist Alex Villafania at the iHooked Internet cafe. For more videos, visit INQUIRER.net VDO.
INQUIRER.net multimedia reporter Erika Tapalla and I interviewed Game Developers Association of the Philippines president Gabby Dizon during the first day of the Pinoy Indie Games Competition, which is being held from February 1 to 3 at the i-Hooked Internet cafe in Recto. Here's what Gabby had to say:
Online Videos by Veoh.com Video taken by INQUIRER.net/hackenslash community evangelist Alex Villafania. For more videos, visit INQUIRER.net VDO.
CHECK out this video taken by hackenslash/INQUIRER.net community evangelist Alex Villafania of the opening day of the Pinoy Indie Games Competition organized by the Game Developers Association of the Philippines and Intel Philippines. GDAP president Gabby Dizon (right) welcomes budding game developers to the first Pinoy Indie Games Competition at the i-Hooked Internet cafe in Recto. With him is Jerome Matti, marketing manager for Intel Philippines, which is one of the major sponsors of the event.
Online Videos by Veoh.com For more videos, visit INQUIRER.net VDO.
By Relly Carpio INQUIRER.net THE VERY first independent game design marathon competition in the Philippines began Friday at i-Hooked Cafe at C.M. Recto in Manila. The Pinoy Indie Games Competition is a 48-hour marathon design competition where the participants must complete a game within the allotted time frame. Fifteen teams, composed mostly of students, are vying for prizes which include Intel Core 2 Quad PCs, 80GB iPod Classics and P5, 000 worth of gift certificates for each member of the teams. Each team is composed of up to three members. "The competition is to see how these young Filipinos can push themselves in creating video games. Eventually they will be the ones who will work in the country's budding game industry," said Gabby Dizon, president of the Game Developers Association of the Philippines, which organized the event together with Intel Philippines. Jerome Matti, marketing manager of Intel Philippines; Gabby Dizon, president of GDAP; Iggy Villanueva, business development officer of Yehey!, and Rommel Celespara of American Technologies Inc./Wacom were present at the event's launch. The contestants included students from Asia Pacific College, De La Salle University, Ateneo De Manila University, and STI, as well as some freelance game designers. The contest runs until Sunday, February 3, when the contestants must submit their finished games which should include Intel elements under the theme "May The Fours Be With You." The event is sponsored by Intel, hackenslash/INQUIRER.net, Yehey!, ATI, Wacom, i-Hooked Cafe, Challenge Systems and GGDAP.
By Joey Alarilla INQUIRER.net I'M here at the i-Hooked Internet cafe in Recto for the Pinoy Indie Games Competition organized by the Game Developers Association of the Philippines and Intel Philippines. hackenslash/INQUIRER.net is an online event partner of this marathon game development competition that will be held from February 1 to 3. I'm with INQUIRER.net multimedia reporter Erika Tapalla; Alex Villafania, who is the new community evangelist of hackenslash/INQUIRER.net; and our new hackenslash gaming reporter Relly Carpio -- it's his first day of work today, heh :) To whet your appetite, here are some pics from the event. Photos taken by Relly Carpio. I'll post the video interviews soon. Here's (left to right) me, GDAP and FlipSide Games president Gabby Dizon, and Erika. joeygabbyerika.JPG Here's me and Erika with Jerome Matti, marketing manager of Intel Philippines. jerome-erika-joey-2.JPG And here are lots of photos of the people here at i-Hooked. ihooked.JPG peeps-1.JPG peeps-2.JPG peeps-3.JPG peeps-4.JPG peeps-5.JPG peeps-6.JPG peeps-7.JPG peeps-9.JPG peeps-10.JPG peeps-11.JPG peeps-12.JPG peeps-13.JPG peeps-14.JPG peeps-15.JPG peeps-16.JPG

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