Few people have heard of the GP32, mainly because it was supposed to be a primarily Korean phenomenon. Nevertheless, word --and units-- have gone out around the world over the past couple of years, and this was a good thing because this amazing little device could play games, MP3 music, even DivX videos, in a form factor that was reminiscent of a Game Boy Advance. And yet it was far superior to a GBA in terms of versatility, especially since it was an open source console. In fact, it was best known for its amazing number of emulators, including SNES, Atari ST, ZX Spectrum, Sega Genesis/SMS/Megadrive, Commodore 64, and even GBA!
Enter the GP2X. This sub-10,000 peso followup from Korea's GamePark Holdings follows the GP32's legendary footsteps and offers much, much more.
For one thing, this amazing device is not just a media player/gaming console. It is actually a full-fledged computer masquerading as a gaming device. It has dual CPU cores (!) -- namely an ARM920T host processor and an ARM940T video processor, 64MB of RAM and 64MB of NAND Flash memory, an SD card slot, USB 2.0 connector, 3.5" 320x240 TFT LCD screen, S-Video TV-Out, and can run videos for EIGHT HOURS.
And, get this, it ships with the Linux OS.
In short, this is an open source-lover's mobile dream come true. Use it as a DivX player, image viewer, play classic games on your TV (thanks to the sheer number of free emulators available), use it as your MP3 player (or OGG, or whatever music format you care for), or even develop games for it.
It's hard not to rave about the GP2X. Stocks arrive first quarter of 2006, and it's guaranteed a cult following.
For one thing, this amazing device is not just a media player/gaming console. It is actually a full-fledged computer masquerading as a gaming device. It has dual CPU cores (!) -- namely an ARM920T host processor and an ARM940T video processor, 64MB of RAM and 64MB of NAND Flash memory, an SD card slot, USB 2.0 connector, 3.5" 320x240 TFT LCD screen, S-Video TV-Out, and can run videos for EIGHT HOURS.
And, get this, it ships with the Linux OS.
In short, this is an open source-lover's mobile dream come true. Use it as a DivX player, image viewer, play classic games on your TV (thanks to the sheer number of free emulators available), use it as your MP3 player (or OGG, or whatever music format you care for), or even develop games for it.
It's hard not to rave about the GP2X. Stocks arrive first quarter of 2006, and it's guaranteed a cult following.
Ghostzilla looks like its still in its early versions but as it is, it is quite usable if you are not surfing on graphics-intensive sites. Great for browsing blogs (like this one) since it works well with websites with a lot of texts in it. Since this browser is based on Mozilla, its a bit more secure than IE.
Spearheaded by
Of course, we at m|ph also have our own podcast. Since you'll have to wait a few more days, we've decided to upload it onto our site. You can download our first podcast
In its continuing bid to take over the world (or at least the internet), Google has launched yet another service called
Pretty cool, huh? Oh, and Google Analytics gives more graphs than the screenshot shown above, but I would have to monopolize this page in order to show them all. In fact, the data given by Google Analytics can truly help those who want to generate more traffic for their websites.
Anyway, I wonder how the m|ph blog's stats would look like when analyzed by Google?
Some time ago, Sony issued a controversial memo announcing that no more than 20 CD titles have been released containing what was called an XCP protection software that was similar to Microsoft's DRM technology. As it turns out, there's more to it than meets the eye.
XCP is a rootkit-style software that installs itself deep into the computer without the consent of the user. Hmm. Wait a minute. Sounds more like malware to me! In fact the entire world has reached a concensus that this XCP rootkit is indeed a virus that can become a security threat to Windows itself. Microsoft has declared the XCP as
I've just proven to myself, once again, that I don't know everything, despite my vanity and imagined proficiency with certain things, specially with Macintoshes and Mac OS X. I'm coming across a lot of these things in my old age, and I'm learning to dial down my know-it-allness more and more these days. Like this little tip I discovered a couple of weeks ago.
Sometimes you come across the Apple Quicktime video file that has irritatingly low sound levels, and even if you jack up the volume as high as you can, it's still not enough. Even if you raise the main volume levels via preferences, you still have to shush the room and stick your ear against the speaker to hear anything. Wouldn't it be great if you could somehow just pump up the volume even more, just this once?
Actually, I found out that you can, on Macs using recent versions of Mac OS X.
It's a simple trick, really.
All you need to do is hold down [shift] while you click on that volume icon, and the OS allows you higher levels of volume beyond the standard limits. Of course if you do this to an already loud sounding file you risk blowing out your speakers, but that's your lookout. (Maybe that's why this little trick is, as far as I know, undocumented. Of course, I'm of the "If all else fails, RTFM" school, so I might have just missed it and no one bothered to tell me.)
I just feel a bit dumb for not knowing the tip after all this time using Macs, and I suppose a whole bunch of you more seasoned Mac users out there know this already. I've had to, on occasion, load up the file in Final Cut Express, raise the gain then save back the file, just to make the thing louder. Sheesh. Knowing this would've saved me a whole lot of trouble. Haven't had a chance to check if this Quicktime feature is available with the Windows version (and I'm sure someone will chime in and tell us), but it sure works great on OS X.
Just one of those little things that are nice to know, so if you didn't before, well, now you do.
The latest issue your favorite mobile tech lifestyle magazine, Mobile Philippines (m|ph), is out!
Have we got some pretty spiffy devices thoroughly reviewed for you: get to know the soul-stirring iPod nano; the pocket-friendly Nokia 1110 and Nokia 1600; the music-fueled Motorola E680i "DJ Moto"; the videocam-like Nokia N90; the big-screen Archos AV700 portable media player; and a trio of Sony Walkman units, namely the Network Walkman NW E505, the Network Walkman HD5 and the amazing Sony Ericsson W800i music phone.
We also go back in time to take a peek at a quick history of portable music players, spanning the old analog days to today's digitals, as well as a history of portable memory devices.
And just to complete the picture of having old geezers recall their younger days (Jayvee might object to this), the m|ph editors recall their very first mobile devices, some of which ought to belong in museums by now.
Beyond the memories, this issue also introduces you to a singular voice talent and recording studio that specializes in podcasts. There's also a closer look at the surprising alliance between Palm and Microsoft, as well as a roundup of a bunch of mice that just happened to scurry by (some of which are optical).
Oh, and stalwart editor Jason de Villa introduces the younger gen to a history of m|ph the magazine.
And one more thing (with apologies to Steve Jobs). There's something different about m|ph, or more precisely our publishing group, starting this month. Can you spot it?
It's out in the stands now, folks, so please do get yourselves a copy. If this issue doesn't jog your memory, we don't know what will. :)
The upside: According to the Mobinet 2005 study, people with multimedia handsets are willing to pay more for multimedia services. In fact, there was a 57 percent growth in global music downloads via mobile services, a figure that is topped by Japan, China and South Korea.
The downside: People aren't as interested in getting TV services over their phones. This could be a downer for telecom operators such as Bayantel (see related entry
The first thing that will greet you upon opening the box of the Creative Zen Vision is the requisite slew of quick-starts, installation CDs and the user's manual, all resting on a pair of foldaway flaps.
Pull out the flaps and inside you will find, ta-daaah, the Creative Zen Vision, cocooned in a protective styro wrap and resting on an eggcrate mount.
Take off the eggcrate mount and inside, the next thing that you will see is the Vision's faux velvet drawstring pouch. Not as impressive as seeing a hardcase inside, but at least Creative was thoughtful enough to include it.
Take out the pouch as well as the cardboard base beneath it and you will find the accessories, consisting of (from left to right): USB cable, Creative earphones (featuring a metal-post design), AV connectors, and AC power adapter.
Oh, and just one more thing. Before anything else, don't forget to take out the Vision's battery pack and remove the protective plastic tab from the battery terminals. If you don't do this, your Vision won't be able to charge and you'd be wondering if you got yourself a dud unit.
And there you have it, the Creative Zen Vision. Unpacked. It's a stylish personal media player with an impressive form factor and excellent build quality.
You can read all about the Creative Zen Vision, including its various pros and cons, in the December issue of m|ph magazine.
Microsoft is offering software development tools for *free* at its website. Yup! The so-called "
Bayantel has had a useable cellular licence since 2002 and has been sitting on it for far too long. First of all, because mobilizing a mobile network is going to be a big financial strain for this struggling telecom firm.
But more important, there doesn't seem to be a reason for them to enter the mobile market in the first place. After all, how can one compete with the two top mobile titans, Globe and SMART, as well as Sun's Unlimited Plan services?
The answer: 3G. Which is still a big gamble for a cash-strapped telecom firm, particularly when Globe seems serious with offering its own 3G services as well.
But it's doable. Why? Because 3G services will rely on content. And one of Bayantel's biggest strengths lies in its connection to the Lopez Group's broadcast powerhouse, ABS-CBN.
With the ABS-CBN link, a Bayantel 3G phone network can offer content such as 24-hour news video feeds courtesy of the ANC channel, movies from the Filipino Channel, and perhaps even a soap opera or two on the go.
And of course, you can get a 24-hour video pass into the house of Pinoy Big Brother. Groan.
A tie-up with the Lopez-leaning SkyCable network will also provide even more content, particularly from the popular Lifestyle Network.
The next question now is how to put these together into a workable business model. For one thing, will people actually pay for videos that are streamed into their phones? And if so, how much is a reasonable rate?
And what about the competitive response? If I were Globe Telecom, here's what I'd do: Get as many media affiliations as I could muster before SMART gets them. This means putting together exclusive content agreements with TV powerhouse GMA-7, as well as tie-ups with Solar Entertainment and perhaps international content service providers as well. Just to be safe.
But as far as I can see, thus far the killer content would still come from the Lopez group. Which means that they do have a good chance of dominating a 3G content-based world.
Assuming people actually pay for the content, that is.
Oh, and if I were SMART, here's what I'd do: Buy Bayantel.
I know you’ve all been wondering about this so we decided to do a comparison between the 2.0 MP cameras of the Carl Zeiss equipped Nokia N90 and the Sony Ericsson W800i (same as the K750's camera). At first glance the N90 looks like a clear winner because of its swivel lenss and powerful macro as seen with this shot:
However, the N90's colors were also slightly more saturated. Tones were generally lighter and "dreamy" as compared to the day shots of the W800i. In terms of looking for "what's better," well it's all up to what you're looking for. There were some more dramatic shots I could take with the N90 that I couldn't do with the W800i. Check
Time was when I used Chikka with a little twinge of guilt. That's because it allowed me to send text messages to my friends for free.
...And to top it off, I always ended my messages with "<chikka>" just to remind my textees that they should not reply to my message lest they get charged P2.50. Which of course essentially blows the entire Chikka business model of feeding off these paid replies to your free texts.
So I guess I was quite relieved when Chikka started implementing a policy where you cannot text further to anybody unless that person replies at least once. That... kind of removes a bit of the guilt from my hands, heheh.
Masquerading as an "anti-spam" feature, this new tweak prevents people like me from taking advantage of poor Chikka to the hilt. Bottom line is, it prunes out all those folks who refuse to reply to a Chikka message at all. Of course, this won't prune out tightwads who only reply once in their lifetimes, just for compliance.
So just the same, I still end my messages with "<chikka>" (or just "<c>" once the textee gets the hang of it). Because, heck, I AM a cheapskate.
